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AI Turned Schumacher's Race In A Video Game Into A Nearly Realistic TV Broadcast

AI Turned Schumacher's Race In A Video Game Into A Nearly Realistic TV Broadcast
Photo: Top Gear

The video drew attention because of its resemblance to archival footage of races.

Artificial intelligence has made the Assetto Corsa racing simulator so realistic that a recording of Michael Schumacher’s race in a Ferrari F2004 at the Spa circuit in Belgium could be mistaken for a real television broadcast. This effect is achieved thanks to Nvidia’s DLSS 5 technology, which processes the image using AI in real time, according to Top Gear (translation by Charter97.org).

The video caught people’s attention due to its resemblance to archival race footage. The only thing that gives the substitution away are the flat trees along the track. However, this result wasn’t achieved using the standard version of the game, but rather through numerous mods and additional graphics settings.

“It’s hard to tell whether we’re looking at Assetto Corsa or an old TV recording,” the publication writes.

At the same time, the technology requires significant computational resources. Even an Nvidia RTX 5090 graphics card struggles to maintain a steady 60 frames per second when using a single pass of DLSS 5. Multiple consecutive image processing passes require even more power.

Realism is also affected by the quality of the video itself. Low resolution and the artificially added noise of an old analog broadcast mask the game’s graphical shortcomings.

“This isn’t a one-size-fits-all solution for game graphics,” the publication warns.

AI is increasingly being used to enhance visuals in video games, but the high cost of powerful graphics cards still prevents such effects from becoming accessible to a wide range of players.

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